We always ask our clients is "why?" - why do they do what they do?
The responses vary - some clients have a mission to share quality products. Some clients have a mission to enrich lives. The commonality is that all of our clients work towards the goal of excellence.
In turn, we ask ourselves, "why do we do what we do?"
We're excited about what we do and the projects we get to work on. We're excited because each and every client opens us up into a new world. Industry challenges, location challenges, physical or data challenges, we eat that up because with each client we have, we get a little smarter. We are excited to learn about what it takes to make a successful brewery, manufacturer, service business, coffee roaster, or community service organization. We love to learn about big and small challenges that have caused turmoil and annoyances, and we love to be a part of their solutions. And we're ultimately happy to be a part of each client's success.
We're excited about the Internet
We're excited about social, mobile and UX development. We're excited about convergence. We're excited about AJAX and ubiquity of browsers and devices that make website more like experiences and applications. We’re excited that good design is now pervasive and expected, that the Internet is a design playground where clients and developers alike can all learn from each other.
If you know much about us, you probably know about our content management system (CMS). It's one of the most advanced yet surprisingly easy-to-use CMSs, and it gives our clients unprecedented control and understanding of their online voice. Every time a client asks for a new feature, we have a chance to develop a new idea into rich and meaningful, living and breathing CMS. Learn more about ByteCMS, the easy and powerful CMS.
We believe online media has only covered a fraction of its potential, and we're all learning more every day. We have been a part of the Internet since the 90s, part of first UX and web applications where users could manage their own content. So we’ve come a long way, but can read the tea leaves well enough to see that touchscreens and embedded devices and mobile is still the beginning, what with Arduino, Kinect and FOSS hardware being as accessible as they are.
When you get to a certain level, you realize that anything is possible, and that's what motivates us.
Let’s put it this way: we were writing our content management system long before anyone knew what to call them, and the choices to manage content today are stunning. We were creating social networks long before Facebook, and the ubiquity today of Facebook and other social experiences creates a whole new world and communication pattern. Now we’re doing full, live-rendered 3d on an 11-foot-long interactive wall, building and connecting touch screens to Auduinos and bluetooth, and playing with reverse-engineered Kinect hacks and building interactives into buildings. All the while making websites that set standards.